code: вывод гистограмы отдельно

master
Грудинин Егор 1 год назад
Родитель 9962e00510
Сommit 745806c95a

@ -32,7 +32,11 @@
<Add option="-Wall" />
<Add option="-fexceptions" />
</Compiler>
<Unit filename="histogram.cpp" />
<Unit filename="histogram.h" />
<Unit filename="main.cpp" />
<Unit filename="text.cpp" />
<Unit filename="text.h" />
<Extensions>
<lib_finder disable_auto="1" />
</Extensions>

@ -1,6 +1,7 @@
#include <iostream>
#include <vector>
#include "histogram.h"
#include "text.h"
using namespace std;
@ -27,46 +28,6 @@ input_data()
return in;
}
void
show_histogram_text(const vector<size_t>& bins, size_t& bin_count) {
const size_t SCREEN_WIDTH = 80;
const size_t MAX_ASTERISK = SCREEN_WIDTH - 3 - 1;
size_t max_count = 0;
for (size_t s = 0; s < bin_count; s++)
{
if (bins[s] > max_count)
{
max_count = bins[s];
}
}
for (size_t bin : bins)
{
if (bin <100)
{
cout << " ";
}
if (bin <10)
{
cout << " ";
}
cout << bin << "|";
if (max_count > MAX_ASTERISK)
{
size_t count = bin;
size_t height = MAX_ASTERISK * (static_cast<double>(count) / max_count);
for (size_t t = 0; t < height; t++)
{
cout << "*";
}
}
else for (size_t k = 0; k < bin; k++)
{
cout << "*";
}
cout << endl;
}
}
int main()
{
Input in = input_data();

@ -0,0 +1,42 @@
#include <iostream>
#include "text.h"
#include "histogram.h"
using namespace std;
void
show_histogram_text(const vector<size_t>& bins, size_t& bin_count) {
const size_t SCREEN_WIDTH = 80;
const size_t MAX_ASTERISK = SCREEN_WIDTH - 3 - 1;
size_t max_count = 0;
for (size_t s = 0; s < bin_count; s++)
{
if (bins[s] > max_count)
{
max_count = bins[s];
}
}
auto kof = static_cast<double>(MAX_ASTERISK) / max_count;
if (kof > 1)
{
kof = 1;
}
for (size_t bin : bins)
{
if (bin <100)
{
cout << " ";
}
if (bin <10)
{
cout << " ";
}
cout << bin << "|";
size_t weight = bin * kof;
for (size_t t = 0; t < weight; t++)
{
cout << "*";
}
cout << endl;
}
}

@ -0,0 +1,7 @@
#ifndef TEXT_H_INCLUDED
#define TEXT_H_INCLUDED
void
show_histogram_text(const std::vector<size_t>& bins, size_t& bin_count);
#endif // TEXT_H_INCLUDED
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