#include #include using namespace std; const size_t SCREEN_WIDTH = 80; const size_t MAX_ASTERISK = SCREEN_WIDTH - 3 - 1; int main() { size_t number_count; cerr << "Enter number count: "; cin >> number_count; vector numbers(number_count); cerr << "Enter numbers: "; for(size_t i = 0; i < number_count; i++){ cin >> numbers[i]; } size_t bin_count; cerr << "Enter bin count: "; cin >> bin_count; double min = numbers[0]; double max = numbers[0]; /* for (size_t x : numbers) { if (x < min) { min = x; } else if (x > max) { max = x; } } */ for (size_t i=1; imax){ max=numbers[i]; } } vector bins(bin_count); double bin_size = (max-min)/bin_count; for (size_t i = 0; i < number_count; i++) { bool found = false; for (size_t j = 0; (j < bin_count - 1) && !found; j++) { auto lo = min + j * bin_size; auto hi = min + (j + 1) * bin_size; if ( (numbers[i] >= lo) && (numbers[i] < hi) ) { bins[j]++; found = true; } } if (!found) { bins[bin_count-1]++; } } size_t max_count = bins[0]; for(size_t x: bins){ if(x > max_count){ max_count = x; } } vector heights(bin_count); if (max_count>MAX_ASTERISK){ for (size_t i = 0; i < bin_count; i++){ heights[i] = MAX_ASTERISK * (static_cast(bins[i]) /max_count); } } else{ for (size_t i=0; i