#include #include #include using namespace std; const size_t SCREEN_WIDTH = 80; const size_t MAX_ASTERISK = SCREEN_WIDTH - 4; int main() { size_t number_count; cerr << "Enter number count: "; cin >> number_count; vector numbers(number_count); cerr << "Enter massive elements: "; for (size_t i = 0; i < number_count; i++) { cin >> numbers[i]; } size_t bin_count; cerr << "Enter bin count: "; cin >> bin_count; vector bins(bin_count); double mini = numbers[0]; double maxi = numbers[0]; for (double x : numbers) { if (x < mini) { mini = x; } else if (x > maxi) { maxi = x; } } double bin_size = (maxi - mini) / bin_count; for (size_t i = 0; i < number_count; i++) { bool found = false; for (size_t j = 0; (j < bin_count - 1) && !found; j++){ auto lo = mini + j * bin_size; auto hi = mini + (j + 1) * bin_size; if ((lo <= numbers[i]) && (numbers[i] < hi)) { bins[j]++; found = true; } } if (!found) { bins[bin_count - 1]++; } } size_t max_count = bins[0]; for (size_t i = 0; i < bin_count; i++) { if (bins[i]>max_count) { max_count = bins[i]; } } vector height(bin_count); for (size_t i = 0; i < bin_count; i++) { if (max_count > MAX_ASTERISK) { height[i] = round(MAX_ASTERISK * (static_cast(bins[i]) / max_count)); } else { height[i]=bins[i]; } } for (size_t i = 0; i < bin_count; i++) { if (bins[i] < 10) { cout << " "; } else if (bins[i] < 100) { cout << " "; } cout << bins[i] << "| "; for (size_t j = 0; j